developmentseed / developmentseed/deck.gl-raster
TDD for shader module pipeline validation
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- TypeScript
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Description
We should probably use some test-driven development for shader module pipeline validation.
- Ensure that texture and color format mixups are caught (unorm, unsigned integer, signed integer)
- Ensure that number of output bands and number of input bands match
It should be pretty easy to think of failure cases that we want the validator to catch
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