defold / defold/sample-rive-game

ERROR:RESOURCE: Unknown resource type: rivemodelc in Defold 1.11.0

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Dominant language
Lua
Stars
8
Forks
3
PR merge metrics
No merged PRs in 30d

Description

INFO:DLIB: Log server started on port 63651
INFO:ENGINE: Target listening with name: soulflix - 192.168.1.74 - Darwin
INFO:ENGINE: Engine service started on port 63652
INFO:GRAPHICS: Installed graphics device 'ADAPTER_FAMILY_VULKAN'
INFO:ENGINE: Defold Engine 1.11.0 (c9a5572)
INFO:GRAPHICS: Vulkan device selected: Apple M2 Pro
INFO:ENGINE: Loading data from: build/default
INFO:SOUND: DSP backend: Fallback
INFO:SOUND: Sound
INFO:SOUND: nSamplesPerSec: 48000
INFO:ENGINE: Initialised sound device 'default'
ERROR:RESOURCE: Unknown resource type: rivemodelc
WARNING:RESOURCE: Unable to create resource: /game/flower1.goc: UNKNOWN_RESOURCE_TYPE
WARNING:RESOURCE: Unable to create resource: /_generated_29f132eb.factoryc: UNKNOWN_RESOURCE_TYPE
WARNING:RESOURCE: Unable to create resource: /_generated_752a95cf.goc: UNKNOWN_RESOURCE_TYPE
ERROR:GAMEOBJECT: Could not instantiate game object from prototype /_generated_752a95cf.goc.
WARNING:RESOURCE: Unable to create resource: /game/game.collectionc: FORMAT_ERROR

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reproducing the run that loads build/default and inspect the resource paths named in the log, especially /game/flower1.goc, /_generated_752a95cf.goc, and /game/game.collectionc. Trace why the rivemodelc resource type is unknown and determine whether the generated resources and collection then load successfully without UNKNOWN_RESOURCE_TYPE or FORMAT_ERROR messages.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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