defold / defold/sample-rive-game
ERROR:RESOURCE: Unknown resource type: rivemodelc in Defold 1.11.0
- Dominant language
- Lua
- Stars
- 8
- Forks
- 3
- PR merge metrics
- No merged PRs in 30d
Description
INFO:DLIB: Log server started on port 63651
INFO:ENGINE: Target listening with name: soulflix - 192.168.1.74 - Darwin
INFO:ENGINE: Engine service started on port 63652
INFO:GRAPHICS: Installed graphics device 'ADAPTER_FAMILY_VULKAN'
INFO:ENGINE: Defold Engine 1.11.0 (c9a5572)
INFO:GRAPHICS: Vulkan device selected: Apple M2 Pro
INFO:ENGINE: Loading data from: build/default
INFO:SOUND: DSP backend: Fallback
INFO:SOUND: Sound
INFO:SOUND: nSamplesPerSec: 48000
INFO:ENGINE: Initialised sound device 'default'
ERROR:RESOURCE: Unknown resource type: rivemodelc
WARNING:RESOURCE: Unable to create resource: /game/flower1.goc: UNKNOWN_RESOURCE_TYPE
WARNING:RESOURCE: Unable to create resource: /_generated_29f132eb.factoryc: UNKNOWN_RESOURCE_TYPE
WARNING:RESOURCE: Unable to create resource: /_generated_752a95cf.goc: UNKNOWN_RESOURCE_TYPE
ERROR:GAMEOBJECT: Could not instantiate game object from prototype /_generated_752a95cf.goc.
WARNING:RESOURCE: Unable to create resource: /game/game.collectionc: FORMAT_ERROR
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reproducing the run that loads build/default and inspect the resource paths named in the log, especially /game/flower1.goc, /_generated_752a95cf.goc, and /game/game.collectionc. Trace why the rivemodelc resource type is unknown and determine whether the generated resources and collection then load successfully without UNKNOWN_RESOURCE_TYPE or FORMAT_ERROR messages.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100