Decals (3D)
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example
- Dominant language
- Lua
- Stars
- 128
- Forks
- 35
- PR merge metrics
- No merged PRs in 30d
Description
**Describe the example you'd like**
Show how to implement decals using sprites for a 3d game. The main point of the example is to use a shader to compensate for the distance to the camera, so that the sprite does not disappear at a great distance.
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