Use separate animations for each atlas when using multiple textures in a sprite
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editor
engine
feature request
- Dominant language
- C++
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Description
**Is your feature request related to a problem? Please describe:**
When using multiple textures in a sprite, it's looking for the same animation in both atlases.
**Describe the solution you'd like:**
I'd like it to be optional, allowing to select different animations from each atlas.
**Describe alternatives you've considered:**
Maybe an alternative could be throwing a warning if the animation is not found in the secondary atlas, but allowing the game to run anyway.
**Additional context:**

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