defold / defold/defold

Use separate animations for each atlas when using multiple textures in a sprite

Open
#8,609 3 comments 7 reactions 0 assignees View on GitHub
editor engine feature request
Dominant language
C++
Stars
6.3k
Forks
455
Avg merge
2d 2h
Merged PRs (30d)
129

Description

**Is your feature request related to a problem? Please describe:**
When using multiple textures in a sprite, it's looking for the same animation in both atlases.

**Describe the solution you'd like:**
I'd like it to be optional, allowing to select different animations from each atlas.

**Describe alternatives you've considered:**
Maybe an alternative could be throwing a warning if the animation is not found in the secondary atlas, but allowing the game to run anyway.

**Additional context:**
![image](https://github.com/defold/defold/assets/2805447/e6c51268-e45d-4b80-a8fc-c0176333b067)

Contributor guide

Open the contributing guide

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.