Dynamic collision object shapes / setting collision object shapes as resources
Open
engine
feature request
physics
- Dominant language
- C++
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Description
Some game designs benefit from the ability for the user to set collision objects dynamically based on some kind of interaction. Such as for example slicing an object into multiple pieces where the pieces are specific to the slice and not premade sizes that don't exactly match.
* Get list of collision shapes
* Remove specific collision shape
* Remove all collision shapes
* Set collision shapes (with orientation and scale?)
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Assessment
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