Positional Audio (DEF-2619)
Open
engine
feature request
investigation
sound
- Dominant language
- C++
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- Avg merge
- 2d 2h
- Merged PRs (30d)
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Description
Description:
Sounds to emit from specific locations onscreen, either in 2D or a 3D world, be attached to game objects, and to pan and change volume dependent on their position in relation to a defined listener point (such as the camera or player character).
Also be able to define other processing based on distance, such as reverb and low pass filter.
Use case:
Business need:
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Assessment
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