Remove usage of GL_QUADS and GL_POLYGON in the editor.
Closed
task
triage
- Dominant language
- C++
- Stars
- 6.3k
- Forks
- 455
- Avg merge
- 2d 2h
- Merged PRs (30d)
- 129
Description
This issue has no description.
Contributor guide
Research direction
Start by searching the editor codebase for GL_QUADS and GL_POLYGON, then trace each occurrence to its rendering entry point and existing graphics tests. Done means the editor no longer uses either OpenGL primitive while its relevant rendering checks and build still pass.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Refactor
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100