defold / defold/defold

Remove usage of GL_QUADS and GL_POLYGON in the editor.

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#13,205 0 comments 0 reactions 0 assignees View on GitHub
task triage
Dominant language
C++
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Merged PRs (30d)
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Description

This issue has no description.

Contributor guide

Open the contributing guide

Research direction

Start by searching the editor codebase for GL_QUADS and GL_POLYGON, then trace each occurrence to its rendering entry point and existing graphics tests. Done means the editor no longer uses either OpenGL primitive while its relevant rendering checks and build still pass.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Refactor
Difficulty
4/5
Estimated time
3-5 days
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
30/100

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