Inconsistent naming of duplicated nodes
- Dominant language
- C++
- Stars
- 6.3k
- Forks
- 455
- Avg merge
- 1d 16h
- Merged PRs (30d)
- 131
Description
**Describe the bug (REQUIRED)**
The naming logic during duplication is inconsistent. Currently, duplicating node_1 results in node_ (stripping the number) instead of node_2. This breaks the numbering flow.
**Expected behavior (REQUIRED)**
Smart Increment: Implement logic to detect trailing numbers. When duplicating a node like node_1, the new node should be named node_2.
**Workaround (OPTIONAL):**
Manually renaming every duplicated node to maintain proper numbering.
From https://github.com/defold/defold/issues/11861
Contributor guide
Research direction
No file or test is named in the issue. Start by tracing the node-duplication naming logic in the Defold editor, using the linked issue 11861 for context. Done means duplicating node_1 produces node_2 and preserves the expected numbering flow.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Clearly specified
- Newbie friendliness
- 45/100