deepdrive / deepdrive/deepdrive-sim
Randomly placed road obstacles, i.e. fire in road, mattress, fallen tree
Open
domain-randomization
to do
- Dominant language
- C++
- Stars
- 147
- Forks
- 42
- PR merge metrics
- No merged PRs in 30d
Description
Random obstacles should be placed in the road to make the current track more stochastic. The in-game PID should route around these as well.
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