decentraland / decentraland/unity-explorer

System.TimeoutException: MultiThreadSync timeout, cannot acquire for: EngineAPIImplementation, current owner: "ECSLoopSystem" takes too long: 20.055767. Owning thread: 689824, requesting thread: 696199

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1-high bug duplicate performance sentry
Dominant language
C#
Stars
23
Forks
17
Avg merge
2d 16h
Merged PRs (30d)
101

Description

Sentry Issue: [UNITY-EXPLORER-PM4](https://decentraland.sentry.io/issues/7652244448/)

```
System.TimeoutException: MultiThreadSync timeout, cannot acquire for: EngineAPIImplementation, current owner: "ECSLoopSystem" takes too long: 20.055767. Owning thread: 689824, requesting thread: 696199
File "Utility.cpp", line 21966, in Acquire
File "il2cpp-codegen.h", line 792, in .ctor
File "Utility.cpp", line 22775, in .ctor
File "Utility.cpp", line 22232, in GetScope
File "SceneRuntime__1.cpp", line 273, in ApplySyncCommandBuffer
...
(31 additional frame(s) were not displayed)
```
This issue was automatically created by Sentry via [Explorer Alpha Github Issue Creation](https://sentry.io/organizations/decentraland/monitors/alerts/3130340/)

Contributor guide

Open the contributing guide

Research direction

Start with the Sentry trace, focusing on ApplySyncCommandBuffer in SceneRuntime__1.cpp and the MultiThreadSync acquisition shown in Utility.cpp. Trace why ECSLoopSystem holds EngineAPIImplementation for over 20 seconds, then verify that the timeout no longer occurs under the affected execution path.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev, performance
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
30/100

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