decentraland / decentraland/unity-explorer

Avatar becomes invisible when changing wearables

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#9,985 3 comments 0 reactions 0 assignees View on GitHub
1-high bug graphics new ui Windows Only
Dominant language
C#
Stars
23
Forks
17
Avg merge
2d 16h
Merged PRs (30d)
101

Description

### Build version
v0.176.0-alpha-main

### Issue Description
Changing wearables causes the player's avatar to become fully invisible. The reporter suspects the issue may be triggered specifically when purchasing a new wearable and then equipping it, but it is not confirmed. The issue is not location-specific — it occurs everywhere in the explorer (not just in arena scenes).

### STR (Steps to Reproduce)
1. Launch the Explorer and log in
2. Navigate to the backpack/wearables section
3. Change an equipped wearable (possibly: purchase a new wearable first, then equip it)
4. Observe the avatar in-world

### Expected Result
Avatar remains visible after changing wearables.

### Actual Result with evidence
Avatar becomes invisible after the wearable change. Confirmed on Windows 11 with an NVIDIA GeForce RTX 5080 Laptop GPU (Direct3D 11.0, VRAM: 16003 MB, Driver: 32.0.15.9191). No relevant errors were found in the attached log (wearable/avatar error logging is disabled in production).

**Hardware:** ROG Strix SCAR 18 G835LW — Intel Core Ultra 9 275HX, 32 GB RAM, RTX 5080 Laptop GPU
**Unity Version:** 6000.5.9f1

### Reproduction
Always (100% reported by user)

### Operative system and additional Notes
Windows 11 (10.0.26200)

Additional context from reporter: The arena scene where the issue was recorded is irrelevant — the bug occurs across all locations.

**Related issues:**
- #9110 — Avatars disappear after in-session account switch (similar disappearance symptom, different trigger)

---
Reported by Matt
Requested by Dawid Krajewski (<@U079GRD9WTZ>)

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the issue in the Unity Explorer: log in, open the backpack/wearables section, change an equipped wearable, and observe the avatar in-world. Check the wearable and avatar visibility flow around the reported purchase-then-equip scenario, using issue #9110 only as related context. Done means the avatar remains visible after changing wearables across Explorer locations.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Active
Clarity
Mostly clear
Newbie friendliness
55/100

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