decentraland / decentraland/unity-explorer
System.InvalidOperationException: Room is already running
- Dominant language
- C#
- Stars
- 23
- Forks
- 17
- Avg merge
- 2d 16h
- Merged PRs (30d)
- 101
Description
Sentry Issue: [UNITY-EXPLORER-PFM](https://decentraland.sentry.io/issues/7602332541/)
```
System.InvalidOperationException: Room is already running
File "C:/workspace/workspace/p/Explorer/Assets/DCL/Multiplayer/Connections/Rooms/Connective/ConnectiveRoom.cs", line 121, in StartAsync
File "C:/workspace/workspace/p/Explorer/Assets/DCL/Multiplayer/Connections/Rooms/Connective/ConnectiveRoom.cs", line 116, in SelectValidRoom
File "C:/workspace/workspace/p/Explorer/Assets/DCL/Multiplayer/Connections/Rooms/Connective/ActivatableConnectiveRoom.cs", line 87, in StartAsync
File "C:/workspace/workspace/p/Explorer/Assets/DCL/Multiplayer/Connections/Rooms/Connective/IConnectiveRoom.cs", line 83, in StartIfNotAsync
File "C:/workspace/workspace/p/Explorer/Assets/DCL/RealmNavigation/TeleportOperations/TeleportToSpawnPointOperationBase.cs", line 110, in StartSceneRoomAsync
...
(46 additional frame(s) were not displayed)
```
This issue was automatically created by Sentry via [Explorer Alpha Github Issue Creation](https://sentry.io/organizations/decentraland/monitors/alerts/3130340/)
Contributor guide
Research direction
Start with ConnectiveRoom.cs at StartAsync line 121 and SelectValidRoom, then trace the calls through ActivatableConnectiveRoom.cs, IConnectiveRoom.cs, and TeleportToSpawnPointOperationBase.cs. Use the Sentry issue to investigate why a room is started while already running; the payload does not define a specific reproduction or completion condition beyond resolving this exception.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev, networking
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100