decentraland / decentraland/unity-explorer
Add isometric 3D map view for Genesis City
- Dominant language
- C#
- Stars
- 23
- Forks
- 17
- Avg merge
- 2d 14h
- Merged PRs (30d)
- 94
Description
### Is your feature request related to a problem? Please describe.
Genesis City currently only offers a flat 2D map, which limits users' spatial understanding of the environment. An isometric 3D view would give a richer, more intuitive sense of the city layout and points of interest.
### Describe the solution you'd like
Introduce an isometric 3D map view for Genesis City, either as a replacement for or a toggle alongside the existing flat 2D map. Optionally, extend the same view to Worlds.
Key considerations:
- Rendering approach: pre-baked isometric tiles vs. real-time 3D scene capture.
- LOD and performance: the map covers a large area, so aggressive LOD and culling will be needed.
- UX: toggle or separate tab to switch between 2D and isometric 3D views.
### Describe alternatives you've considered
- Keeping the flat 2D map as the default with an opt-in toggle to switch to the isometric view.
- A height-map overlay on the existing 2D map as a lighter intermediate step.
### Additional context
- Related open issues:
- #9058 — Map | Genesis Plaza missing buildings and theatre on map view (existing 2D map gaps to address alongside or before the 3D view).
- #9175 — [TECH DEBT] MapRenderer | find base variable solution (MapRenderer foundation relevant to this effort).
- Supersedes the isometric map portion of #9542 (closed — split into focused issues).
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Reported by Dawid Krajewski and users
Requested by Stoyan Tsekov (<@U049A6A1324>)
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