decentraland / decentraland/unity-explorer

Avatar rendering issues and ghost avatars in Worlds

Open
#9,326 2 comments 0 reactions 0 assignees View on GitHub
1-high bug graphics Windows Only
Dominant language
C#
Stars
23
Forks
17
Avg merge
2d 16h
Merged PRs (30d)
101

Description

## Description

Metabeast reported that he either does not see his avatar while on his world, or he sees the avatar looking like on the screenshots (with dots). His friend went there with him and they could not see each other too.

He also is facing the issue where ghost avatars from GP followed him into his world, but they were on -141,78 and not at GP. Most of them disappeared quickly but one stayed until he left.

## Steps to Reproduce

N/A

## System

Windows

## Reproduction Index

- N/A

## Reporter

Flora

## Source

[Slack thread](https://decentralandteam.slack.com/archives/C05T5G3E9SN/p1782783256759089)

Image

Image

[Player Ile.log](https://github.com/user-attachments/files/29796594/Player.Ile.log)

Contributor guide

Open the contributing guide

Research direction

Start by reviewing the attached Player Ile.log and the screenshots, then investigate the avatar behavior described for Windows users in Worlds. The report provides no reproduction steps or code entry point, so first determine whether the log identifies avatar rendering or world-position synchronization failures. Done means avatars render correctly for nearby players and ghost avatars do not persist after moving from GP.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
35/100

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