decentraland / decentraland/unity-explorer
Multi-scene worlds SDK UI appears in wrong scene
- Dominant language
- C#
- Stars
- 23
- Forks
- 17
- Avg merge
- 2d 19h
- Merged PRs (30d)
- 107
Description
The UI from scenes that are not the current scene has been seen appearing randomly regardless of the current scene.
The only place I can actually 100% repro rate be able to reproduce it is in the multi-scene world used to test sdk7-test-scenes, you can access there following these instructions:
1. Switch MetaMask to the **SEPOLIA** network (not mainnet)
2. Open the Explorer using one of these methods:
- **Deep link** (any browser): `decentraland://?dclenv=zone&realm=sdk7testscenes.dcl.eth&position=75,-9`
- **Custom build**: launch with `--dclenv zone --position 75,-9` app params — [instructions](https://github.com/decentraland/unity-explorer/blob/main/docs/how-to-connect-to-a-local-scene.md#connecting-a-custom-build-to-the-scene)
https://github.com/user-attachments/assets/6ca1156d-db1a-4139-9827-6d0a00041eb9
NOTEs:
* I have also see this happening in the `italy2026.dcl.eth` hackathon multi-scene world (but not 100% repro like the `sdk7testscenes.dcl.eth` one)
* This has been reported for the first time by a user happening in the multi-scene world `antela.dcl.eth` on April 6th 2026 ([thread](https://decentralandteam.slack.com/archives/C0292P4HJ93/p1775501415697899)).
Contributor guide
Research direction
Reproduce the issue in the sdk7-test-scenes multi-scene world using the SEPOLIA network and the provided deep link or custom-build parameters. Trace how UI from non-current scenes is displayed, then verify that only the current scene's UI appears and retest the italy2026.dcl.eth case if available.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100