decentraland / decentraland/unity-explorer

[QA] Wearables | Distortion on equipped wearables

Open
#7,640 5 comments 0 reactions 0 assignees View on GitHub
2-medium bug graphics qa-team stale
Dominant language
C#
Stars
23
Forks
17
Avg merge
2d 19h
Merged PRs (30d)
107

Description

### 🛠️ **Build version:**
N/A
Not related to https://github.com/decentraland/unity-explorer/issues/1796

### 📔 **Issue Description:**

When equipping certain wearables, a distortion glitch appears on the avatar.

### 👣 **STR:**
Pre-condition: avatar shape must be female, it'll not work on male shape

1. Equip the following wearable:
https://decentraland.org/marketplace/contracts/0xc11b9d892e12cfaca551551345266d60e9abff6e/items/0
`urn:decentraland:matic:collections-v2:0xc11b9d892e12cfaca551551345266d60e9abff6e:0`
2. Observe the behavior of the wearable when equipped

### ✔️ **Expected Result:**
The equipped wearable looks as expected and as in the preview on Marketplace

### ❌ **Actual Result with evidence:**
The wearable can be seen with a distortion

Image

### ➗ **Reproduction:**

##### 🔁 Always

#### 🖥️ **Operative system and additional Notes:**

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the issue in Unity Explorer with a female avatar and wearable URN `urn:decentraland:matic:collections-v2:0xc11b9d892e12cfaca551551345266d60e9abff6e:0`, then compare the equipped result with its Marketplace preview. Done means the wearable renders without distortion when equipped; the issue does not name a source file or test to inspect.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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