decentraland / decentraland/unity-explorer
[QA] Wearables | Distortion on equipped wearables
- Dominant language
- C#
- Stars
- 23
- Forks
- 17
- Avg merge
- 2d 19h
- Merged PRs (30d)
- 107
Description
### 🛠️ **Build version:**
N/A
Not related to https://github.com/decentraland/unity-explorer/issues/1796
### 📔 **Issue Description:**
When equipping certain wearables, a distortion glitch appears on the avatar.
### 👣 **STR:**
Pre-condition: avatar shape must be female, it'll not work on male shape
1. Equip the following wearable:
https://decentraland.org/marketplace/contracts/0xc11b9d892e12cfaca551551345266d60e9abff6e/items/0
`urn:decentraland:matic:collections-v2:0xc11b9d892e12cfaca551551345266d60e9abff6e:0`
2. Observe the behavior of the wearable when equipped
### ✔️ **Expected Result:**
The equipped wearable looks as expected and as in the preview on Marketplace
### ❌ **Actual Result with evidence:**
The wearable can be seen with a distortion
### ➗ **Reproduction:**
##### 🔁 Always
#### 🖥️ **Operative system and additional Notes:**
Contributor guide
Research direction
Start by reproducing the issue in Unity Explorer with a female avatar and wearable URN `urn:decentraland:matic:collections-v2:0xc11b9d892e12cfaca551551345266d60e9abff6e:0`, then compare the equipped result with its Marketplace preview. Done means the wearable renders without distortion when equipped; the issue does not name a source file or test to inspect.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100