decentraland / decentraland/unity-explorer

[QA] Wearables | DappCraft helment missing textures

Open
#7,310 3 comments 0 reactions 0 assignees View on GitHub
3-low bug graphics qa-team stale
Dominant language
C#
Stars
23
Forks
17
Avg merge
2d 19h
Merged PRs (30d)
107

Description

### 🛠️ **Build version:**
N/A

### 📔 **Issue Description:**

When equipping the DappCraft helmet, we can notice in world that some textures are missing and the looks of it doesn't correspond to the wearable.

### 👣 **STR:**

1. Equipp the helmet `urn:decentraland:matic:collections-v2:0x4353e39228813bfcb123f9822928ff4d5ac9288e:0`
2. Close the backpack and go in world

### ✔️ **Expected Result:**
The wearable must look like on the backpack

### ❌ **Actual Result with evidence:**
Textures of the helmet are missing

Original:

Image

In-World:

Image

Image

### ➗ **Reproduction:**

##### 🔁 Always

#### 🖥️ **Operative system and additional Notes:**

Contributor guide

Open the contributing guide

Research direction

No source files or tests are named. First reproduce the issue by equipping wearable URN 0 and compare its backpack appearance with the in-world render; then inspect the wearable asset-loading and rendering path for the missing textures. Done means the helmet's in-world textures and appearance match the backpack consistently.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Active
Clarity
Mostly clear
Newbie friendliness
55/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.