decentraland / decentraland/unity-explorer
[QA] Wearables | DappCraft helment missing textures
- Dominant language
- C#
- Stars
- 23
- Forks
- 17
- Avg merge
- 2d 19h
- Merged PRs (30d)
- 107
Description
### 🛠️ **Build version:**
N/A
### 📔 **Issue Description:**
When equipping the DappCraft helmet, we can notice in world that some textures are missing and the looks of it doesn't correspond to the wearable.
### 👣 **STR:**
1. Equipp the helmet `urn:decentraland:matic:collections-v2:0x4353e39228813bfcb123f9822928ff4d5ac9288e:0`
2. Close the backpack and go in world
### ✔️ **Expected Result:**
The wearable must look like on the backpack
### ❌ **Actual Result with evidence:**
Textures of the helmet are missing
Original:
In-World:
### ➗ **Reproduction:**
##### 🔁 Always
#### 🖥️ **Operative system and additional Notes:**
Contributor guide
Research direction
No source files or tests are named. First reproduce the issue by equipping wearable URN 0 and compare its backpack appearance with the in-world render; then inspect the wearable asset-loading and rendering path for the missing textures. Done means the helmet's in-world textures and appearance match the backpack consistently.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 55/100