decentraland / decentraland/shop
[Wemotes PRD] Frictionless Wearable Gifting
- Dominant language
- TypeScript
- Stars
- 0
- Forks
- 0
- Avg merge
- 1d 13h
- Merged PRs (30d)
- 48
Description
### **Title:** Frictionless Wearable Gifting
## **Summary:**
Let a player send an owned or purchased wearable to another user without either party needing to manually approve an on-chain transaction.
#### **Epic:**
- E4: Marketing – Secondary Sales
#### **Pillars:**
- P13: Gift – Friction-free transfer
### **Impacted Metrics:**
- M29 (Sales by surface — marketplace vs. in-world/Explorer)
- M43 (Buyer repeat-purchase rate / cohort retention) — no gifting-specific metric currently exists in the tracker; this is the closest proxy for whether frictionless gifting drives return engagement.
## **Problem**
Gifting a wearable to another user today requires each party to review and approve an on-chain transaction — confusing friction for what should be a simple "give this to a friend" action, discouraging an otherwise low-effort, naturally viral sharing behavior.
## **Proposal**
Build a gifting flow that lets a user send an owned or purchased wearable to another user without requiring manual transaction approval on either side (e.g., via a managed/sponsored transaction), reducing gifting to a couple of taps.
Contributor guide
Assessment
This issue has not been assessed yet.