decentraland / decentraland/sdk
SDK7: Implement collision events
Open
component
enhancement
- Dominant language
- No language data
- Stars
- 4
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
Since now there exists `MeshCollider` apart from the `MeshRenderer`, let's implement collision events (be it trigger or not).
This would also solve https://github.com/decentraland/sdk/issues/138
Contributor guide
Research direction
Start by reading issue #138 and locating the MeshCollider and MeshRenderer definitions in the SDK. The issue does not name files, tests, or an event API, so clarify how trigger and non-trigger collisions should be exposed before implementation. Done should include collision events for both cases, with tests covering the intended behavior.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100