decentraland / decentraland/sdk

SDK7: Implement collision events

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component enhancement
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4
Forks
5
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No merged PRs in 30d

Description

Since now there exists `MeshCollider` apart from the `MeshRenderer`, let's implement collision events (be it trigger or not).

This would also solve https://github.com/decentraland/sdk/issues/138

Contributor guide

Open the contributing guide

Research direction

Start by reading issue #138 and locating the MeshCollider and MeshRenderer definitions in the SDK. The issue does not name files, tests, or an event API, so clarify how trigger and non-trigger collisions should be exposed before implementation. Done should include collision events for both cases, with tests covering the intended behavior.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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