decentraland / decentraland/sdk

Filter camera updates

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sdk
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Description

If the scene creator gets the camera component and mutates it, we are sending that message to the renderer and the renderer is filtering those messages.
So it would be ideal to avoid sending unnecessary messages, add a filter at the transport level, and reset the camera to the previous value if there is a change.

Contributor guide

Open the contributing guide

Research direction

Trace camera component mutations from the scene creator through the transport to the renderer, where these messages are currently filtered. Determine how the previous camera value is available; done means unnecessary camera messages are blocked before rendering and the camera is restored after a mutation.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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