decentraland / decentraland/sdk
Add debug mode for avatar modifier area
Open
debug tools
- Dominant language
- No language data
- Stars
- 4
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
Avatar modifier areas are hard to position bc you need to guess where they are
It would be great to add a `debugMode` flag to show what area the box is covering, just like we do with the TriggerComponent
Contributor guide
Research direction
Start by locating the avatar modifier area implementation and the TriggerComponent's existing debugMode behavior. Compare how that mode exposes its covered area, then determine where the avatar modifier flag belongs. Done means the modifier area can be visibly identified while debug mode is enabled, matching the issue's positioning goal.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100