decentraland / decentraland/godot-explorer

Tracker: Decentraland Mobile vs Desktop Feature Gap

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#2,402 0 comments 0 reactions 1 assignee Claimed by @rodrigo685 View on GitHub
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Description

### **Source of truth for Desktop vs Mobile feature parity and cross platform inconsistencies**
- **Last Update:** `09/11/2026`
- **Updated by:** `Rodrigo685`

---

> **Shipped since last update — removed from the lists below**
> - #616 Scene Dynamic Lights (`LightSource`) — #2633, released in **v1.13.0**
> - #2621 Avatar Masks (upper-body-only emotes) — #2690, released in **v1.13.0**
>
> v1.13.1 added no parity items (FTUE ad campaign, Sentry crash visibility, LSD Pulse realm).

## SDK Features Missing on Mobile

- #2060 — tiles instead of stretching on Unity — No ETA
- #2811 — End of September
- #861 — fixed in `main` (#2801), not yet in a release
- #1184 — fixed in `main` (#2801), not yet in a release
- #2673 — fixed in `main` (#2801), not yet in a release
- **Draco mesh compression (`KHR_draco_mesh_compression`)** — not supported. The client cannot load Draco-compressed GLTF/GLB at runtime; use uncompressed meshes. — **No ETA**
- Smart Items: Not Officially Supported

## Desktop Client Features Not in Mobile

- #888 — No ETA
- #1736 — No ETA
- #1684 — No ETA
- https://github.com/decentraland/godot-explorer/issues/656 — No ETA
- #680 — No ETA
- https://github.com/decentraland/godot-explorer/issues/676 — No ETA
- https://github.com/decentraland/godot-explorer/issues/678 — No ETA
- https://github.com/decentraland/godot-explorer/issues/682 — No ETA
- #1824 — No ETA
- #2260 — No ETA
- #1120 — No ETA
- #1881 — No ETA
- #2081—Restricted in mobile for store compliance.
- #1625 — No ETA

## Cross-Platform Inconsistencies
- #905 — September 2026
- #1994— dark/gray instead of white

## Input/Platform Constraints
- **Touch-only input** — no mouse hover states, keyboard shortcuts, or right-click.
- No Gestures for now

Contributor guide

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