decentraland / decentraland/godot-explorer
[Bug]: Color rendering and transparent backface issues on mobile (vs PC)
- Dominant language
- Rust
- Stars
- 18
- Forks
- 19
- Avg merge
- 4d 2h
- Merged PRs (30d)
- 43
Description
### Platform
Mobile (iOS and Android)
### App Version
Not specified
### Device Information
Not specified
### Issue Description
Two rendering inconsistencies observed on mobile compared to PC client:
1. **Colors appear too red**: Materials/textures display with incorrect color saturation - appearing overly red on mobile while rendering correctly on PC
2. **Transparent backface rendering issue**: Transparent backfaces not rendering correctly on mobile (work as expected on PC)
### Expected Behavior
- Colors and material saturation should match PC client rendering
- Transparent backfaces should render consistently across mobile and desktop platforms
### Screenshots / Media
Screenshots will be provided by reporter.
### Steps to Reproduce
1. Load scene on PC client - observe correct color rendering and transparent backface behavior
2. Load same scene on mobile device
3. Compare rendering output - notice colors appear too red and transparent backfaces render incorrectly
### Occurrence
Not specified
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**Related Issues:**
- #1760 - SDK UI rendering parity issues (includes backface rendering problems)
- #767 - Overly Saturated Materials (closed)
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Requested by ToxicWaifu via Slack
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Assessment
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