decentraland / decentraland/godot-explorer

[Bug]: Color rendering and transparent backface issues on mobile (vs PC)

Open
#1,807 2 comments 0 reactions 1 assignee Claimed by @rodrigo685 View on GitHub
bug claw-created mobile rendering
Dominant language
Rust
Stars
18
Forks
19
Avg merge
4d 2h
Merged PRs (30d)
43

Description

### Platform
Mobile (iOS and Android)

### App Version
Not specified

### Device Information
Not specified

### Issue Description
Two rendering inconsistencies observed on mobile compared to PC client:

1. **Colors appear too red**: Materials/textures display with incorrect color saturation - appearing overly red on mobile while rendering correctly on PC
2. **Transparent backface rendering issue**: Transparent backfaces not rendering correctly on mobile (work as expected on PC)

### Expected Behavior
- Colors and material saturation should match PC client rendering
- Transparent backfaces should render consistently across mobile and desktop platforms

### Screenshots / Media
Screenshots will be provided by reporter.

### Steps to Reproduce
1. Load scene on PC client - observe correct color rendering and transparent backface behavior
2. Load same scene on mobile device
3. Compare rendering output - notice colors appear too red and transparent backfaces render incorrectly

### Occurrence
Not specified

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**Related Issues:**
- #1760 - SDK UI rendering parity issues (includes backface rendering problems)
- #767 - Overly Saturated Materials (closed)

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Requested by ToxicWaifu via Slack

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