decentraland / decentraland/godot-explorer
[Bug] Interaction trigger timing: should fire on tap release, not tap press
- Dominant language
- Rust
- Stars
- 18
- Forks
- 19
- Avg merge
- 4d 2h
- Merged PRs (30d)
- 43
Description
### Platform
Mobile (Android/iOS)
### App Version
Not specified
### Device Information
Not specified
### Issue Description
Interactions with items are currently being fired on tap press instead of tap release. This causes unwanted interactions to be triggered when users are attempting to tap to start moving the camera or begin walking.
### Expected Behavior
Interactions should only be triggered when the user releases the tap (tap up/touch end event), not when they first press down. This would prevent accidental interactions when the user's intention is to pan the camera or move.
### Steps to Reproduce
1. Approach an interactable item in the scene
2. Tap on or near the interactable item with the intention of starting camera movement
3. The interaction fires immediately on tap press
4. Unwanted interaction occurs instead of camera movement
### Occurrence
Not specified
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Requested by Eibriel via Slack
Contributor guide
Assessment
This issue has not been assessed yet.