decentraland / decentraland/bevy-explorer
[ParticleSystem] Bursts do not loop
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- Dominant language
- Rust
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- 1d 30m
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Description
I Unity, a `ParticleSystem` can define multiple bursts in it, with distinct timings, while in Bevy, you create multiple `EffectAssets`, one for each burst, there is a tool to allow for the first emission to be delayed, but it does not allow synchonisation between the bursts of a `ParticleSystem`
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