decentraland / decentraland/bevy-explorer
Pointer events using camera distance instead of player distance in UI scene
Open
bug
- Dominant language
- Rust
- Stars
- 27
- Forks
- 20
- Avg merge
- 1d 30m
- Merged PRs (30d)
- 78
Description
## Description
The UI scene is using camera distance for pointer events instead of player distance.
## Context
From Gon's report: "the pointer events is taking the camera distance instead of the player"
Lucas noted that PointerEvent has 2 distances (one from camera, one from player), but in this case the UI scene needs to be fixed to use the correct distance value.
## Expected Behavior
Pointer events in the UI scene should use player distance, not camera distance.
## Additional Context
Screenshot attached by Gon showing the issue.
---
Requested by rob via Slack
Contributor guide
Assessment
This issue has not been assessed yet.