decentraland / decentraland/asset-bundle-converter
Add materials test to ABConverter visual test coverage
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Description
In this issue, we had a false positive because the affected geometry is inside a big mesh:
https://github.com/decentraland/unity-renderer/issues/630
To solve this issue, the safest way is to visual test each asset bundle material on a primitive, like a sphere and/or cube. We can compare the materials between asset bundles and gltfs using this method to get a more reliable test.
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