debugfest / debugfest/tic-tac-toe
Implement Sound Effects & Audio Feedback
- Dominant language
- TypeScript
- Stars
- 0
- Forks
- 2
- PR merge metrics
- No merged PRs in 30d
Description
Currently, there is no auditory feedback in the game. Adding sound effects enhances engagement and makes gameplay more immersive by providing instant cues for player actions and results.
### 🎯 Proposed Solution
- Add sounds for:
- Move placement (X/O click)
- Invalid moves
- Wins, losses, and draws
- Include background music (optional) and a toggle for mute/unmute in settings.
- Ensure sounds are short, non-intrusive, and pleasant.
### ✅ Expected Behavior
- Sound plays when a move is placed or invalid.
- Victory and draw outcomes trigger unique sound effects.
- Users can control audio settings directly from the game UI.
- Sound preferences persist across sessions.
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Assessment
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