darkstormgames / darkstormgames/ToadOverlay
Refactor ScheduleWar for less data waste...
Open
enhancement
- Dominant language
- JavaScript
- Stars
- 4
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Currently the war scheduling stuff creates a lot of data waste in the form of .json files.
Possible fix could be a database structure with way too many tables, which would create roughly the same amount of data waste, just in a database... Cleanup of these datasets is a pain, but may be worth the hassle.
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