darkstormgames / darkstormgames/ToadOverlay

Refactor ScheduleWar for less data waste...

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#40 0 comments 0 reactions 1 assignee Claimed by @darkstormgames View on GitHub
enhancement
Dominant language
JavaScript
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4
Forks
1
PR merge metrics
No merged PRs in 30d

Description

Currently the war scheduling stuff creates a lot of data waste in the form of .json files.

Possible fix could be a database structure with way too many tables, which would create roughly the same amount of data waste, just in a database... Cleanup of these datasets is a pain, but may be worth the hassle.

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