dakom / dakom/pure3d-typescript

Consider avoiding conflicts with manual attributes

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#61 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
TypeScript
Stars
6
Forks
0
PR merge metrics
No merged PRs in 30d

Description

maybe don't use these? Taken from https://www.opengl.org/sdk/docs/tutorials/ClockworkCoders/attributes.php

gl_Vertex | 0
-- | --
gl_Normal | 2
gl_Color | 3
gl_SecondaryColor | 4
gl_FogCoord | 5
gl_MultiTexCoord0 | 8
gl_MultiTexCoord1 | 9
gl_MultiTexCoord2 | 10
gl_MultiTexCoord3 | 11
gl_MultiTexCoord4 | 12
gl_MultiTexCoord5 | 13
gl_MultiTexCoord6 | 14
gl_MultiTexCoord7 | 15

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue names no source files, tests, or entry points. Compare the listed OpenGL attribute locations with the project's current handling of manual attributes, then clarify a concrete conflict-avoidance policy; done should mean the policy is implemented and verified without collisions.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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