dakom / dakom/pure3d-typescript
Consider avoiding conflicts with manual attributes
- Dominant language
- TypeScript
- Stars
- 6
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
maybe don't use these? Taken from https://www.opengl.org/sdk/docs/tutorials/ClockworkCoders/attributes.php
gl_Vertex | 0
-- | --
gl_Normal | 2
gl_Color | 3
gl_SecondaryColor | 4
gl_FogCoord | 5
gl_MultiTexCoord0 | 8
gl_MultiTexCoord1 | 9
gl_MultiTexCoord2 | 10
gl_MultiTexCoord3 | 11
gl_MultiTexCoord4 | 12
gl_MultiTexCoord5 | 13
gl_MultiTexCoord6 | 14
gl_MultiTexCoord7 | 15
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no source files, tests, or entry points. Compare the listed OpenGL attribute locations with the project's current handling of manual attributes, then clarify a concrete conflict-avoidance policy; done should mean the policy is implemented and verified without collisions.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100