dakom / dakom/pure3d-typescript
Optimize usual case of full tree render
Open
enhancement
- Dominant language
- TypeScript
- Stars
- 6
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Every tick the entire tree may be traversed for three reasons:
1. Animations
2. Transform propogation
3. Shaderconfig updates
Currently these are all separate functions, which means every tick the entire tree is traversed three times. It would be nice to instead do it all in one go
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.