dakom / dakom/pure3d-typescript

Optimize usual case of full tree render

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enhancement
Dominant language
TypeScript
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Description

Every tick the entire tree may be traversed for three reasons:

1. Animations
2. Transform propogation
3. Shaderconfig updates

Currently these are all separate functions, which means every tick the entire tree is traversed three times. It would be nice to instead do it all in one go

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