daid / daid/EmptyEpsilon

Displaying messages on the GM console

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#470 2 comments 0 reactions 0 assignees View on GitHub

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Dominant language
Lua
Stars
869
Forks
222
Avg merge
18h 33m
Merged PRs (30d)
1

Description

I've been scripting up some scenarios I'm expecting to live GM, and there are situations I'd like to flag up to the GM. For example, a notification to the GM screen when a given object is scanned by the players, and such. Triggering code in that situation is simple enough, but I don't see a way of just posting a notification or message or whatever to the GM display (kind of like you can display messages on any player ship station, but I don't think I can use that function for the GM screen because the GM screen isn't on a ship).

Is there a way of doing that? If not, it'd be a nice feature to have.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the existing message or notification function used by player ship stations, then trace how the GM display is represented and reached by scenario scripts. Define the GM-facing entry point and its behavior for events such as an object being scanned; no specific files or tests are named in the issue.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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