daid / daid/EmptyEpsilon

Changes on the Faction system

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#428 2 comments 2 reactions 0 assignees View on GitHub

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Dominant language
Lua
Stars
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Currently i am reworking the faction system. The three things I want to achive are:

  1. Adding races. Each race gets a name and an optional description and belongs to a faction. This adds more possibilities in mission design by adding your own race. This is especially useful for the neutral faction.
  2. The FactionVsFaction status should become more dynamic. The three types neutral, friendly and enemy should stay but they should be the result of a finer scale reaching from -128 to 127 where -128 <= enemy < -30 <= neutral <= -29 < friendly
    This allows the player to gain and loose standing on interaction with the universe. Of course you should e able to disable this for mission design.
  3. It should be possible to add new factions for mission design. These should exists only temporarily for the mission.

Thoughts?

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
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Research direction

No files, tests, or entry points are named. Start by locating the existing faction and mission-design systems, then clarify the data model and thresholds for races, dynamic standings, and temporary factions; done would require an agreed implementation scope and validation for all three goals.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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