Changes on the Faction system
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- Dominant language
- Lua
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Description
Currently i am reworking the faction system. The three things I want to achive are:
- Adding races. Each race gets a name and an optional description and belongs to a faction. This adds more possibilities in mission design by adding your own race. This is especially useful for the neutral faction.
- The FactionVsFaction status should become more dynamic. The three types neutral, friendly and enemy should stay but they should be the result of a finer scale reaching from -128 to 127 where
-128 <= enemy < -30 <= neutral <= -29 < friendly
This allows the player to gain and loose standing on interaction with the universe. Of course you should e able to disable this for mission design. - It should be possible to add new factions for mission design. These should exists only temporarily for the mission.
Thoughts?
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating the existing faction and mission-design systems, then clarify the data model and thresholds for races, dynamic standings, and temporary factions; done would require an agreed implementation scope and validation for all three goals.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100