Visual editor tool for missions
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 869
- Forks
- 222
- Avg merge
- 18h 33m
- Merged PRs (30d)
- 1
Description
So I've setup a somewhat serious bridge (DMX lights, web server, props...etc) and play with friends on a semi-regular basis; The overall feelings have been very, very positive; Everyone seems to have something to do (including Relay, with the new hacking mini-game), and is engaged throughout the experience.
The biggest issue I'm dealing with right now as a GM is actually the lack of content; I see this as one of the biggest areas of improvement that would bring more interest to the game for a large number of people who might want to contribute but is put off by the programming aspects required.
What are people's thoughts on the development of a visual editor for scenarios? What kind of challenges are there? Would it be useful? What would be the best way to implement it?
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are mentioned. Start by surveying how missions and scenarios are currently authored in the Lua-based project, then define the visual editor's scope, implementation approach, and acceptance criteria before considering a contribution.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100