daid / daid/EmptyEpsilon

Visual editor tool for missions

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#401 2 comments 0 reactions 0 assignees View on GitHub

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Dominant language
Lua
Stars
869
Forks
222
Avg merge
18h 33m
Merged PRs (30d)
1

Description

So I've setup a somewhat serious bridge (DMX lights, web server, props...etc) and play with friends on a semi-regular basis; The overall feelings have been very, very positive; Everyone seems to have something to do (including Relay, with the new hacking mini-game), and is engaged throughout the experience.

The biggest issue I'm dealing with right now as a GM is actually the lack of content; I see this as one of the biggest areas of improvement that would bring more interest to the game for a large number of people who might want to contribute but is put off by the programming aspects required.

What are people's thoughts on the development of a visual editor for scenarios? What kind of challenges are there? Would it be useful? What would be the best way to implement it?

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are mentioned. Start by surveying how missions and scenarios are currently authored in the Lua-based project, then define the visual editor's scope, implementation approach, and acceptance criteria before considering a contribution.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev, tooling
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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