daid / daid/EmptyEpsilon

Add ships Radar capacity

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Dominant language
Lua
Stars
869
Forks
222
Avg merge
18h 33m
Merged PRs (30d)
1

Description

Could be possible to choose in a script and in the GM screen if a ship has a radar_signature capacity or not ?
I think it could be very fine to personalize ships and that someones have Gravity radar, someones have Electronical radar, and that they have to collaborate in mission.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the ship radar_signature handling, the scripting entry points, and the GM screen code. Determine how radar capabilities are represented and exposed in both places; done means a script and the GM screen can select the ship's radar capacity and support collaboration between different radar types.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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