daid / daid/EmptyEpsilon

Bug : roaming ordering ships go to 0,0

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#355 2 comments 0 reactions 0 assignees View on GitHub

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Dominant language
Lua
Stars
869
Forks
222
Avg merge
18h 33m
Merged PRs (30d)
1

Description

When ships have order to roaming, they first go to 0,0 and, then, their destination is random (I think). I think It will be better to set random destination from the beginning.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the Lua code that handles roaming orders and ship destination assignment, then reproduce the initial movement to 0,0. Trace where the random destination is selected; done means roaming ships choose their random destination before their first movement and no longer travel to 0,0.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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