SUGGESTION - NEW SOUND
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- Dominant language
- Lua
- Stars
- 869
- Forks
- 222
- Avg merge
- 18h 33m
- Merged PRs (30d)
- 1
Description
Hi there,
I just made some sound for Empty Epsilon on my free time:
https://www.wetransfer.com/downloads/a9a15420c5c6c297a80a98231623210c20160617021239/349f89
Here is the list for now:
button
explosion
Laser
missile launch
shield down
shield up
*Vocal 1 to 10
*Vocal Incoming Transmission
*Vocal nuclear Missile Launched
*Vocal Probe Launched
*Vocal Red Alert
*Vocal Self Destruction
*Vocal Ship Docked
*Vocal Ship Undocked
*Vocal System Overheat
*those still don't have code to trigger the sound
I'm planning to make new sound for:
Nuclear Explosion
Red and Yellow Alert
Something to add with the Vocal Ship docked/undocked
And I'm currently working on ambiance for the space ship. Still it'll probably need more coding if we don't want it to be too much static
I'm working in collaboration with some of my friend on an event called "Dussel 3". and we would need some help to add some code for the remaining sound and the others to come.
Thanks
Alex.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the sound assets in the linked download and locating the existing sound-trigger code in Empty Epsilon. Done means the listed sounds that have code support are integrated and the remaining vocal and alert sounds trigger correctly in the game.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100