[Feature] Scale / Size allowance for all 3D objects
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 869
- Forks
- 222
- Avg merge
- 18h 33m
- Merged PRs (30d)
- 1
Description
I was playing with the editor trying to create 3 part campaing, however I find out I cannot change size of a black hole (I need a massive black hole for my story). However I was unable to do so.
I believe allowing to scale all of the 3d objects (including ships, asteroids etc) would add more variety to the space, and it should not be hard, since the objects are already 3D. I dont mind blurrier textures.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by tracing how the editor creates 3D objects and whether object dimensions are represented per object type; done means the editor can scale black holes, ships, asteroids, and other 3D objects consistently without breaking existing scenes.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100