daid / daid/EmptyEpsilon

[Feature] Scale / Size allowance for all 3D objects

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#2,868 1 comment 0 reactions 0 assignees View on GitHub

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Dominant language
Lua
Stars
869
Forks
222
Avg merge
18h 33m
Merged PRs (30d)
1

Description

I was playing with the editor trying to create 3 part campaing, however I find out I cannot change size of a black hole (I need a massive black hole for my story). However I was unable to do so.
I believe allowing to scale all of the 3d objects (including ships, asteroids etc) would add more variety to the space, and it should not be hard, since the objects are already 3D. I dont mind blurrier textures.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Start by tracing how the editor creates 3D objects and whether object dimensions are represented per object type; done means the editor can scale black holes, ships, asteroids, and other 3D objects consistently without breaking existing scenes.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
35/100

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