Scan defaults to tactical info even if there are none
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- Dominant language
- Lua
- Stars
- 869
- Forks
- 222
- Avg merge
- 18h 33m
- Merged PRs (30d)
- 1
Description
With ECS, any object can have tactical info, but many don't have one.
This can lead to confusing situations, like a successful scan that should reveal new info via description, but defaults to the tactical info tab with "no data", and no indication that the player should scroll to the info tab.
The best way might be to remove the tactical data completely when there are no beam or shield frequencies. Alternatively, it should default to the description tab if there is no data other than description.
Systems tab might have the same issue.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing a successful ECS scan on an object with no beam or shield frequencies, then inspect how the scan selects the tactical info tab. Compare that behavior with scans where description is the only available data, and check whether the Systems tab shows the same issue. Done means scans no longer open on an empty tactical view without indicating available information.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100