[Mechanics] Ships with no Reactor and no Coolant components can overpower all systems to 300% without penalty
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- Dominant language
- Lua
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- 869
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- Avg merge
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- Merged PRs (30d)
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Description
Ships without a Reactor or Coolant component can still overpower their systems to 300%, despite not consuming energy or generating heat. There's effectively no mechanical reason for such a ship to not overpower all systems at all time. Such ships should not be able to overpower their systems.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the code that handles system overpowering and checks whether a ship has Reactor or Coolant components. Reproduce the 300% overpowering behavior with both components absent, then verify that such ships can no longer overpower their systems without the associated energy or heat mechanics.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100