[Bug] Luaconsole intercepts function keys while its textarea is active
Open
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- Dominant language
- Lua
- Stars
- 869
- Forks
- 222
- Avg merge
- 18h 33m
- Merged PRs (30d)
- 1
Description
While open, the luaconsole intercepts function keys that it doesn't appear to use. This prevents keybinds and debug features bound to function keys, like the FPS display and profiling graph, from being toggled via keybind while a GuiTextEntry has focus.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Locate the luaconsole input handling and trace how it processes function keys while a GuiTextEntry has focus. Compare those keys with the FPS display and profiling graph keybinds mentioned in the report. Done means unused function keys still reach their keybinds while text entry remains usable.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100