daid / daid/EmptyEpsilon

Enhancement - Weapons screen - separate targeting of beam weapon and missiles

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Dominant language
Lua
Stars
869
Forks
222
Avg merge
18h 33m
Merged PRs (30d)
1

Description

Currently, each player ship can only lock-on to a single target which is shared between the beam weapons and missiles.

Is this an intentional limitation?

If not, I propose allowing the beam target to be separate from the missile target.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start at the Weapons screen and trace how the current shared lock-on target is selected and consumed by beam weapons and missiles. Confirm whether the limitation is intentional before changing behavior. Done means a player can select separate beam and missile targets without breaking either weapon type.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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