Enhancement - Weapons screen - separate targeting of beam weapon and missiles
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Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 869
- Forks
- 222
- Avg merge
- 18h 33m
- Merged PRs (30d)
- 1
Description
Currently, each player ship can only lock-on to a single target which is shared between the beam weapons and missiles.
Is this an intentional limitation?
If not, I propose allowing the beam target to be separate from the missile target.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start at the Weapons screen and trace how the current shared lock-on target is selected and consumed by beam weapons and missiles. Confirm whether the limitation is intentional before changing behavior. Done means a player can select separate beam and missile targets without breaking either weapon type.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100