daid / daid/EmptyEpsilon

Enhancement - Weapons screen - label beam target selector and beam frequency selector

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Dominant language
Lua
Stars
869
Forks
222
Avg merge
18h 33m
Merged PRs (30d)
1

Description

The beam target selector and beam frequency selector do not have labels:

Image

The unlabeled controls were confusing to new players. I propose adding some text, I think this mockup is the correct design language/style:

Image

Looks like the longest beam target string is "Front Shield Generator" which could become too long, any ideas?

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start at the Weapons screen and inspect the beam target selector and beam frequency selector. Compare their current presentation with the supplied mockup and check how the longest target text, "Front Shield Generator," fits. Done means both controls have clear labels without making the target selector unusably long.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
design, game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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