Enhancement - Weapons screen - label beam target selector and beam frequency selector
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 869
- Forks
- 222
- Avg merge
- 18h 33m
- Merged PRs (30d)
- 1
Description
The beam target selector and beam frequency selector do not have labels:
The unlabeled controls were confusing to new players. I propose adding some text, I think this mockup is the correct design language/style:
Looks like the longest beam target string is "Front Shield Generator" which could become too long, any ideas?
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start at the Weapons screen and inspect the beam target selector and beam frequency selector. Compare their current presentation with the supplied mockup and check how the longest target text, "Front Shield Generator," fits. Done means both controls have clear labels without making the target selector unusably long.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- design, game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100