Enhancement - Weapons screen - separatley label shields controls from beam controls
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 869
- Forks
- 222
- Avg merge
- 18h 33m
- Merged PRs (30d)
- 1
Description
The shields enable button and shields frequency selector do not have their own label, which makes it look like they are part of the beam controls. This was confusing for new players. I propose adding a "shields info" label to clarify that they are separate.
I also propose to change the word "info" to "controls".
If this sounds good I'll try opening a pull request (maybe two separate ones) in a couple days.
Example mockups:
| Frequencies enabled | Frequencies disabled | |
|---|---|---|
| Current appearance |
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| Proposed appearance 1: add "shield info" label |
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| Proposed appearance 2: change "info" to "controls" |
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Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file or test is named. Locate the weapons screen implementation and compare its current shield and beam controls with the proposed mockups. Done means the shield controls are visibly separated and the requested label wording is applied consistently in the game UI.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100