daid / daid/EmptyEpsilon

[Suggestion] Link between Engineering and Science

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#260 15 comments 3 reactions 0 assignees View on GitHub

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Dominant language
Lua
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Forks
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Avg merge
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Merged PRs (30d)
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Description

There are currently no link betwwen Engineering and Science station, so players don't have to discuss during the game. Because I think that Science actions could be repetitive, adding this link could be interesting.

Engineer could have one more system to take care, with an effect on the science station. I think about two possibles links :

1- The power of the radar system could affect the scan action. bandwidth could be shorter when the power is high (scanning will be easier). And the scan could no work if the health is less than 0 %

2- The radar range could depend on the power of the radar system. 100 % of power allows a 30 U radar range, while 300 % allows a 90 U radar range (maybe less -> 100 % for 15 U, 300 % for 45 U). And the radar range could decrease with the health of the radar system.

What do you think about that ?

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the Engineering radar system and Science station scan action mentioned in the proposal. Determine whether either proposed relationship is appropriate, then define one specific mechanic and its completion criteria; the issue does not name files, tests, or an entry point.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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