[Bug] Autocoolant can set Coolant above 100%
Open
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 869
- Forks
- 222
- Avg merge
- 18h 33m
- Merged PRs (30d)
- 1
Description
IF autocoolant is true, and you set a system power above what it'd take for 100% cooolant to counter it, the autocoolant will allocate above 100% to compensate.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no source file, entry point, or test. Search the repository for the autocoolant logic, trace how coolant allocation is calculated when system power is high, and inspect nearby tests or game behavior. Done means autocoolant never reports or allocates more than 100% coolant, with a regression check for this case.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 45/100