daid / daid/EmptyEpsilon

[Bug] Autocoolant can set Coolant above 100%

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Dominant language
Lua
Stars
869
Forks
222
Avg merge
18h 33m
Merged PRs (30d)
1

Description

IF autocoolant is true, and you set a system power above what it'd take for 100% cooolant to counter it, the autocoolant will allocate above 100% to compensate.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no source file, entry point, or test. Search the repository for the autocoolant logic, trace how coolant allocation is calculated when system power is high, and inspect nearby tests or game behavior. Done means autocoolant never reports or allocates more than 100% coolant, with a regression check for this case.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
45/100

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