[Enhancement] Different radar icons for missile size
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 869
- Forks
- 222
- Avg merge
- 18h 33m
- Merged PRs (30d)
- 1
Description
Much like what #2430 is trying to solve, there is little information about how dangerous a missile is except for the size of the icon when looking at the radar screen.
This would likely make it difficult for an experienced pilot to identify what missiles are the most important to dodge.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading issue #2430 and locating the radar-screen code that displays missile icons. Determine how missile size is represented and what icon assets or rendering entry points are involved; done means missiles of different sizes are visually distinguishable on the radar and the result can be verified in-game.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100