[Enhancement] Variable ammo consumption for torpedo tubes
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 869
- Forks
- 222
- Avg merge
- 18h 33m
- Merged PRs (30d)
- 1
Description
The current tube size do 1, 2, 4 times the damage, the ammo use should be changed in respect to the damage that they do.
This could work well with #2430 where the icons could have 1,2,4 dots.
This mechanism would make it clear to the user that using more ammo means more damage.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing the torpedo tube damage and ammunition-consumption logic in the EmptyEpsilon codebase; the issue does not name a file or test. Compare the implementation with the proposed relationship between 1, 2, and 4 damage, and consider #2430 for the corresponding one-, two-, and four-dot UI indication. Done means ammo use clearly matches the selected tube damage.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100