daid / daid/EmptyEpsilon

[Enhancement] Variable ammo consumption for torpedo tubes

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#2,453 3 comments 0 reactions 0 assignees View on GitHub

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Dominant language
Lua
Stars
869
Forks
222
Avg merge
18h 33m
Merged PRs (30d)
1

Description

The current tube size do 1, 2, 4 times the damage, the ammo use should be changed in respect to the damage that they do.

This could work well with #2430 where the icons could have 1,2,4 dots.

This mechanism would make it clear to the user that using more ammo means more damage.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing the torpedo tube damage and ammunition-consumption logic in the EmptyEpsilon codebase; the issue does not name a file or test. Compare the implementation with the proposed relationship between 1, 2, and 4 damage, and consider #2430 for the corresponding one-, two-, and four-dot UI indication. Done means ammo use clearly matches the selected tube damage.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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