daid / daid/EmptyEpsilon

[Enhancement] Add protection for shield calibration on weapon screen

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Dominant language
Lua
Stars
869
Forks
222
Avg merge
18h 33m
Merged PRs (30d)
1

Description

It has happened to a few new players during sessions to calibrate shields in the middle of a fight.

Perhaps a mechanism or a change in UI positions could minimise the risk of accidentally calibrating the shields instead of turning them on?

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file or test is named. Start by locating the weapon screen UI and the shield calibration and activation controls, then determine how their placement or interaction can reduce accidental calibration during combat. Done means a player can turn shields on without easily triggering calibration, while intentional calibration remains possible.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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