[Enhancement] Add protection for shield calibration on weapon screen
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 869
- Forks
- 222
- Avg merge
- 18h 33m
- Merged PRs (30d)
- 1
Description
It has happened to a few new players during sessions to calibrate shields in the middle of a fight.
Perhaps a mechanism or a change in UI positions could minimise the risk of accidentally calibrating the shields instead of turning them on?
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file or test is named. Start by locating the weapon screen UI and the shield calibration and activation controls, then determine how their placement or interaction can reduce accidental calibration during combat. Done means a player can turn shields on without easily triggering calibration, while intentional calibration remains possible.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100