daid / daid/EmptyEpsilon

Request - More Weapons Keybind options

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Dominant language
Lua
Stars
869
Forks
222
Avg merge
18h 33m
Merged PRs (30d)
1

Description

Add keybinds for Weapons functionality - 'cycle through available missile tubes', 'load selected tube', and 'fire selected tube.' Something that can be set in the controls config page; this would be excellent for controller/gamepad setups.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files or tests are named. Start by locating the weapons input handling and controls configuration entry points, then trace how existing keybinds invoke weapon actions. Done means the three requested actions—cycling missile tubes, loading the selected tube, and firing it—can each be assigned in the controls configuration and work with controller or gamepad input.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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